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Bryce Pro TA gels and IBL practical use - tutorial

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Bryce 20 scene lighting project - Using IBL with boost light and TA gels - by David Brinnen

*WARNING*, this is advanced stuff - and quite boring.

Putting what has been discovered so far with TA gels, boost light and IBL into practice to generate a controlled lighting environment and very high quality light simulation.

As with all my video's I welcome feedback, but please take into account who this video is intended for.

Some additional text is included in the video, you may have to pause the video to read it.

Better viewed in HD - some of the controls in Bryce are quite fiddly and small.

For more tutorials visit [link]
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© 2012 - 2024 davidbrinnen
Comments9
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slepalex's avatar
Looked at your lesson, David. Thank you.
I've done some experiments. Will try to explain in my crooked English. :)
1. It is unclear why this card to use HDRI and IBL. You can just make the sky black or off the atmosphere and make the background white, gray, black, etc.
2. The use of the light source options "True Ambience Optimization" off the source (this is a glitch programmers?)
3. You have found an ingenious way to enhance the lighting in the scene with the Radial Light, appointing him the material: Mode Normal, Ambience 100, Transparency 100 and gel texture.
4. You have found an ingenious way to increase the brightness of the scene more than doubling of the source and reduce its size. 3 sources of the same size and location do not amplify the light!
5. BUT! In fact, in the scene you do not have a source of light! Try to convert Radial Light in a simple sphere and you get the same result!
6. Moreover, as the gel can be applied as a texture image, and procedural. Interesting results can be obtained with the regime "Blend Transparency" and texture in channel Diffuse. In this case, you can change the channels Diffusion, Ambience and Transparency, and painted the scene using the channel "Volume".
7. If you convert Radial Light in sphere, you can get interesting reflections on metal and mirror materials. The sphere should cover the whole scene with the camera.
I have done experimental work with the atmosphere, the sun, TA and the sphere as an additional light source. Soon I'll show it.