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November 6, 2012
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Comments: 8
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:icondavidbrinnen:
Material testing, curvature filtering and specular response - also anisotropic reflection. Stanford dragon from the scanning repository, Bryce sun, one diffuse radial light, 3x TA gel lights, one TA firewall, HDRI for reflection, boost light, TA render, soft shadows, DOF and blurred reflection. 64 rpp render time twelve minutes.
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:iconton-k300:
Looks great!
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:icondavidbrinnen:
~davidbrinnen Nov 12, 2012  Hobbyist Digital Artist
Thank you!
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:iconvickym72:
Mood: Wow! *VickyM72 Nov 6, 2012  Hobbyist Digital Artist
Brilliant render! :iconclappingraccoonplz:
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:icondavidbrinnen:
~davidbrinnen Nov 7, 2012  Hobbyist Digital Artist
Thank you.
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:icongabrielm1968:
Mood: Wow! ~GabrielM1968 Nov 6, 2012  Hobbyist Digital Artist
Wow... nice material !
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:icondavidbrinnen:
~davidbrinnen Nov 6, 2012  Hobbyist Digital Artist
Thank you. We (Horo and I) have begun work on a sequel to this [link] this is a material test for the next one. I wanted to include more curvature filtering, because it is a largely overlooked feature.
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:icongabrielm1968:
~GabrielM1968 Nov 7, 2012  Hobbyist Digital Artist
It's new filter and i love play with for terrain rendering...
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:icondavidbrinnen:
~davidbrinnen Nov 7, 2012  Hobbyist Digital Artist
Yes it a very good for that, though it could be better... If just Bryce's mesh smooth was fixed.
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