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September 3, 2012
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Bryce 7.1 Pro - Birds in Flight 2012 by davidbrinnen Bryce 7.1 Pro - Birds in Flight 2012 by davidbrinnen
A remake of a scene [link] made in 2007 and rendered in Bryce 6 using many conventional radial lights.

This scene updated today, rendered with three TA optimised gel lights driven by a spherically mapped ( Spherical Mapper ) capture of the HDRI backdrop and one blocking gel to isolate the TA rendering from the IBL backdrop which drives the reflections. Bryce sun provides specular only to drive material specular response. In essence the same approach as taken in this video Bryce 20 minute scene lighting project - Using IBL with boost light and TA gels - by David Brinnen
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:iconluxxeon:
LuxXeon Apr 2, 2014  Student Digital Artist
I'm very impressed not only with the render, but mostly with the origami bird models! I've experimented in 3D modeling origami, and it's not as easy as one might think.  These are fantastic, and I'd love to see the modeling technique you chose to employ to create those birds.  My origami modeling dealt much more with with simple geometric math, than organic representations.
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:icondavidbrinnen:
davidbrinnen Apr 2, 2014  Hobbyist Digital Artist
Oh goodness yes, the modeling of the birds took hours and hours, like you say, initially I thought, oh this is going to be fairly easy.  I was wrong.  It was very fiddly and involved me push individual vertexes around into position.  I kept the model as simple as possible until the end then added extra points and "crumpled" it very slightly using the deform tool to make it less than perfect.
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:iconluxxeon:
LuxXeon Apr 2, 2014  Student Digital Artist
Yes, the imperfection in your virtual paper is awesome, and definitely adds to the authenticity of the render.  This is my attempt at origami models, from over a year ago... fav.me/d5q5c2s  .I cheated a little, in the sense that most of those objects are created using rotational symmetry; so all I really did there was model one section, and then used rotational symmetry to duplicate it around it's x-axis several times, and welded the borders together.  Very simple and effective, but not as realistic and impressive as your result.  My models are too "stiff" by comparison, although they are based on some actual mathematical origami I saw on some reference sites.  I should have added some noise to the mesh surfaces in the end, but it was an early attempt.
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:icondavidbrinnen:
davidbrinnen Apr 2, 2014  Hobbyist Digital Artist
It can be quite difficult to add noise to models when you've spent so long getting them perfect.  I don't mean difficult in terms of process, I mean in terms of bringing yourself to do it.  It is like the opposite of the effect the artist strives for in real life en-devours.  If I were modeling something in real life I'd be doing everything I could to make it perfect.  Here I make something then I deliberately degrade the model - it's somehow wrong, repugnant almost, to do such a thing.  Yet necessary.
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:iconluxxeon:
LuxXeon Apr 2, 2014  Student Digital Artist
Yes, I agree.  It's almost counter-intuitive to "dirty" up your model in order to achieve realistic results, but that is exactly what we have to do.  Render engines, and computers in general, do everything in their programming power, by way of algorithmic math, to create virtual perfection; and we have an artistic duty to sabotage that process, because nothing in the natural world is perfect.  It's hard sometimes to bring ourselves to DE-sanitize, especially after hours of pursuing perfection, but if the goal is realism, then as you said, it must be done.
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:icondavidbrinnen:
davidbrinnen Apr 3, 2014  Hobbyist Digital Artist
I should change the description of what I do when people ask to "art saboteur" and leave it at that.  Most people end up wishing they had not asked anyway when I go into details, you can see their eyes glazing over.  And if you mention maths and fractals you can see the fear building up in them.
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:iconorigamipieces:
OrigamiPieces Sep 6, 2012  Hobbyist Artisan Crafter
The wings look really nice!
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:icondavidbrinnen:
davidbrinnen Sep 7, 2012  Hobbyist Digital Artist
Thank you... the birds turned out much harder to model than I imagined. I could have done with more crumplyness I think.
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:icondwsel:
dwsel Sep 4, 2012   Digital Artist
This version has surely more quality in the shadows and more correct lighting model, but the previous one had more mood. I somehow preferred the previous version more, it may be because my eyes were caught by the specular reflections at the right side of the bird models and on the glasses and by the darker , more defined shadows.
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:icondavidbrinnen:
davidbrinnen Sep 4, 2012  Hobbyist Digital Artist
Yes it was a difficult scene to update because the original scene was so close to what I was looking for anyway. Given the flexibility of the gel lights in TA, there are now a lot of ways to modify the lighting - or should I say - a lot of combinations... I'm not really on top of this yet. But I reckon that once I do get a feel for what controls what, I'd now be able to give some of the more serious render engines a run for their money in terms of quality - the only draw back is time... Bryce premium effects at 256 RPP is a bit sluggish.
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